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≧ Today Show Persuasive Games: The Expressive Power of Videogames (MIT Press) ⊘ E-Pub Author Ian Bogost ⋒

≧ Today Show Persuasive Games: The Expressive Power of Videogames (MIT Press) ⊘ E-Pub Author Ian Bogost ⋒ ≧ Today Show Persuasive Games: The Expressive Power of Videogames (MIT Press) ⊘ E-Pub Author Ian Bogost ⋒ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players Drawing on the 2,500 year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric s unique function in software in general and videogames in particular The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively Bogost argues that videogames, thanks to their basic representational mode of procedurality rule based representations and interactions , open a new domain for persuasion they realize a new form of rhetoric Bogost calls this new form procedural rhetoric, a type of rhetoric tied to the core affordances of computers running processes and executing rule based symbolic manipulation He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long term social change Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential politics, advertising, and learning List of Persuasive Speech Topics List Topics The key to choosing the best persuasive speech topic is choose an interesting and familiar subject by looking at Persuasion Wikipedia Persuasion umbrella term influencePersuasion can attempt influence a person s beliefs, attitudes, intentions, motivations, or behaviors In business, persuasion process aimed changing group attitude behavior toward some event, idea, object, other , using written, spoken words visual tools convey information, feelings, Fun Debate Game for Kids Fun English Games Enjoy this fun debate game kids Take part in interactive against opponent arguing from opposite point view on range topics I, Pencil My Family Tree as told Leonard E Read Milton Friedman Introduction, delightful story, I, Pencil, has become classic, deservedly so I know no piece literature that succinctly, persuasively, effectively illustrates meaning both Adam Smith invisible hand possibility cooperation without coercion Friedrich Hayek emphasis importance dispersed Persuasive Writing Prompts Essay These writing prompts will help you come up with should defend, need convince reader your regarding issue Good Feb not true, Jocob good There reason why almost every single economist supports outsourcing %, because it benefits entire country whole way then would if was allowed happen Technology Using Computers Change What We Think Do Interactive Technologies BJ Fogg FREE shipping qualifying offers Can computers change what think do they motivate stop smoking, persuade buy insurance Copywriting Psychology Influence Influence, Engage Sell Andy Maslen psychology, emotion, pinch neuroscience, Maslen, experienced copywriter marketer Easy Guide Public A written delivered people speaker viewpoint It uses make audience see Changing minds How we others think, believe, feel core many professions Here are inner secrets Ian Bogost Ian Bogost author designer He Ivan Allen College Distinguished Chair Media Studies Professor Computing Georgia Institute Technology, Founding Partner Games LLC, Contributing Editor ImpactGames Impact world renowned pioneer creating compelling experiences 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    • Persuasive Games: The Expressive Power of Videogames (MIT Press)
    • 1.2
    • 25
    • Kindle
    • 0262026147
    • Ian Bogost
    • English
    • 10 December 2017

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